Joe Leiter

Publishing Operations & Production Specialist

My Mission: To work in service of developers, helping you focus on creating amazing games while I handle the publishing complexities. 9+ years shipping AAA titles including Indiana Jones, Quake II, Redfall & Doom Eternal across all major platforms.

About Me

Experienced publishing operations and production specialist with 9+ years in the gaming industry

Professional Summary

9+ years of proven success in gaming industry publishing operations, production management, and studio business leadership. I've shipped 8+ AAA titles including Indiana Jones, Quake II, Redfall, and Doom Eternal across all major platforms.

Expert in high-volume publishing environments with demonstrated ability to streamline processes, reduce turnaround times by up to 40%, and coordinate complex multi-team operations. I've managed global asset deployment, photosensitivity testing, accessibility compliance, and cross-platform publishing for studios of all sizes.

Available for contract work in publishing operations, QA leadership, and production consulting. I'm here to support your team's success by handling the publishing complexities so you can focus on creating amazing games.

Core Competencies

Publishing Operations

Storefront publishing, marketing asset deployment, process documentation, localization workflows, partner coordination

Asset Management

Intake request tracking, asset readiness verification, QC against specs and brand guidelines, multi-language content support

Cross-Team Collaboration

Creative services, marketing, localization, external vendors, platform holders

Compliance & Standards

Accessibility, ratings, platform-specific requirements

Operational Skills

Budget management, milestone planning, vendor acquisition & negotiation, problem resolution

Technical Skills

Project Management Tools

Jira Confluence Excel Hansoft Helix Aspera Slack Microsoft Office Oracle Trello

Programming & Development

HTML CSS JavaScript SQL C# C++ Git Unreal Blueprints

Game Engines & Tools

Unity Unreal Engine

Other Skills

Shotcut Audacity Reaper OBS Harding FPA Capture Art Cursor ChatGPT

Education & Training

Expected 11/2025

Certificate of Completion: Software And Game Development

The Tech Academy - Portland, OR

10/2015

Bachelor of Science: Music Production

Full Sail University - Winter Park, FL

Professional Recognition

BAFTA Member

North American branch member, demonstrating recognition within the gaming industry's premier professional organization

Industry Veteran

9+ years of experience with major studios and AAA titles, recognized for process improvement and cross-team collaboration

I am a games industry veteran with experience on some amazing AAA titles and would love to work with you on your project. Contact me below!

Game Credits

Some of the amazing projects I've been fortunate to work on

2024

Indiana Jones and the Great Circle

Windows, Xbox Series X|S

Associate Publishing Producer

Primary publishing operations contact for licensed content, managing asset delivery from intake through global storefront publishing. Coordinated marketing, creative services, and localization teams.

2023

Quake II

Windows, Xbox Series X|S, PlayStation 5, Nintendo Switch

Special Thanks

Contributed to publishing operations and quality assurance processes for this classic franchise revival across multiple platforms.

2023

Redfall

Windows, Xbox Series X|S

Associate Publishing Producer

Managed publishing schedules and approvals using Jira and Confluence. Oversaw vendor relationships and ensured deliverables met quality and timeline requirements. Moved into business management lead role, helping with finance and general business operations.

2022

Ghostwire: Tokyo - Prelude: The Corrupted Casefile

PlayStation 5

Additional QA

Focused primarily on photosensitivity testing using Harding FPA software to ensure accessibility compliance and safety standards for this PlayStation-exclusive content.

2021

Deathloop

Windows, PlayStation 5

Senior QA Tester II

Evaluated vendor software solutions for publishing system compatibility. Maintained high QA standards through detailed test plans and publishing compliance protocols. Standardized photosensitivity testing for the department using Harding FPA software to meet accessibility and safety standards.

2020

Doom Eternal: The Ancient Gods - Part One

Windows, Xbox One, PlayStation 4, Nintendo Switch

Additional Quality Assurance

Provided quality assurance support for DLC content across multiple platforms, ensuring consistent experience and compliance standards. Contributed to photosensitivity testing standardization using Harding FPA software for accessibility compliance.

2020

Doom Eternal

Windows, Xbox One, PlayStation 4, Nintendo Switch

Additional Quality Assurance

Contributed to QA processes for this major AAA title across all major gaming platforms, ensuring quality and performance standards. Helped establish photosensitivity testing protocols using Harding FPA software to meet accessibility and safety requirements.

2017

The Elder Scrolls: Legends

Windows, iOS, Android

QA Tester

Provided quality assurance for this cross-platform card game, testing on PC and mobile devices. Participated in testing efforts for every expansion pack and the major game rework. Performed embedded developer QA work, helping manage efficiency of RTM storefronts for mobile games.

Developer Support Services

Supporting developers by handling publishing complexities so you can focus on creating amazing games

Publishing Operations

End-to-end publishing pipeline management from asset intake to global storefront deployment. Leverage my expertise in Jira, Confluence, and industry-standard tools to streamline your publishing workflow and reduce time-to-market.

Quality Assurance

Professional QA services including comprehensive game performance testing, accessibility compliance, and platform-specific requirements. Beyond manual black box testing - actual quality assurance through systematic testing methodologies.

Team Coordination

Expert cross-team collaboration management between creative, marketing, localization, and external vendors. I optimize your processes and standardize workflows to eliminate bottlenecks and improve team efficiency.

Business Management

Strategic business operations support including budget management, milestone planning, vendor acquisition & negotiation. I help gaming studios optimize their operations and maximize ROI on publishing investments.

Global Readiness

Comprehensive global market preparation including cultural sensitivity reviews, market-specific optimization, and localization strategy. My expertise ensures your game is culturally appropriate and optimized for success across Windows, Xbox, PlayStation, Nintendo Switch, iOS, and Android markets worldwide.

Process Optimization

Transform your publishing workflows with proven methodologies that reduce turnaround times by up to 40%. Implement industry best practices backed by my 9+ years of AAA game publishing experience.

Ready to focus on what you do best?

My philosophy is simple: I work in service of developers. I don't manage your IP or artistic vision - I help you grow and flourish by handling the publishing complexities so you can focus on creating amazing games.

Let's Discuss Your Vision

Get In Touch

Ready to work together? Let's talk!

Gaming controller representing interactive entertainment